Post by [Naka] on Jul 2, 2011 0:56:54 GMT
Name: Net Shot
Type: Quincy Power
Strength: Feeble - Strong
Description: As you fire, the arrow will quickly expand into a net form designed to entrap an opponent. This net is 3 meters in diameter, and is very sticky and difficult to escape if it hits you. If the user desires, they can delay the opening of the net so that the arrow has time to travel first. Additionally, once the net hits a surface, it will remain there for 1 turn for each level, maintaining its stickiness and serving as a trap of sorts. Additionally, the size of the net increases by 1 meter in diameter for each level. The power of this net in terms of difficulty escaping is drawn from the base power of the weapon. This technique can be used 1 time, +1 for every 2 user ranks.
Drawback: The net arrow fires normal speed, but once the net opens, it slows down a bit, making timing crucial.
Restrictions: Private to Naka. PM for permission.
Name: Snap Shot
Type: Quincy Power
Strength: Feeble
Description: This is a single shot designed to be performed quickly, off the cuff. Because of the way it is used, this attack is very fast, about twice as fast as a normal shot. However because of its speed, it sacrifices power, and is treated as one power level lower than normal. The base power of this shot is drawn from the base power of the weapon. This technique can be used 1 time for every rank the user has.
Drawback: Sacrifices power for speed.
Restrictions: Private to Naka. PM for permission.
Name: Focus Shot
Type: Quincy Power
Strength: Feeble
Description: Taking a moment to focus on the target, the user will draw the power of a Ginto into their bow, and use it to boost the power of a single shot. The user must take 2 seconds to focus on the shot, which boosts the power of the arrow one level higher. The base power of this shot is drawn from the base power of the weapon. This technique can be used 1 time for every rank the user has.
Drawback: Must pre-load a Ginto to use this technique, which is used up with its use. Loading each Ginto takes 2 seconds, during which you cannot perform other techniques.
Restrictions: Private to Naka. PM for permission.
Name:Homing Beacon
Type: Quincy Power
Strength: Feeble
Description: This is a quick shot attack, traveling twice as fast as a normal arrow. It does no damage, but instead acts as a homing beacon for normal arrows. Whether this arrow hits an opponent or a surface, for the next 6 seconds all normal arrows fired from the user's bow will track to the beacon without fail. This technique can be used 1 time, +1 for every 2 user ranks.
Drawback: This shot does no damage. The shots will track as described without fail, even if it is not beneficial.
Restrictions: Private to Naka. PM for permission.
Name: Exploding Arrow
Type: Quincy Power
Strength: Feeble - Powerful
Description: Drawing the energy from a Ginto, it can be compressed into an arrow that explodes when it hits. The power of the explosion is drawn from the base power of the weapon, while the size of the explosion is determined by its rank. At feeble level the explosion is one meter in radius, and another meter is added onto the radius for each additional level of power. This technique can be used 1 time, +1 for every 2 user ranks.
Drawback: Must pre-load a Ginto to use this technique, which is used up with its use. Loading each Ginto takes 2 seconds, during which you cannot perform other techniques.
Restrictions: Private to Naka. PM for permission.
Name: Arrow Shower
Type: Quincy Power
Strength: Feeble - Strong
Description: Drawing the energy from a Ginto, a user embeds it into a single arrow. That arrow is fired normally, but when the user wills it, it will basically clone itself all over the sky, creating an arrow shower. Each arrow stays pretty close to the ones next to it, within about a foot. So even though it is a large mass of arrows, they remain fairly close together. At feeble level the arrow shower is in a 5 meter diameter spread, increasing by 5 meters for each level purchased. Each arrow in the shower takes its power from the base power of the weapon. This technique can be used 1 time, +1 for every 2 user ranks.
Drawback: Must pre-load a Ginto to use this technique, which is used up with its use. Loading each Ginto takes 2 seconds, during which you cannot perform other techniques.
Restrictions: Private to Naka. PM for permission.
Name:Trap Arrow
Type: Quincy Power
Strength: Feeble - Strong
Description: This arrow fires and damages like normal, except that when it hits a surface it stays stuck there. It then becomes a simple trap. If anyone gets near enough to it, the reiatsu stored within will jump to them and bind their movements. It would be like a weighted straight-jacket was on you, making it very hard to move around or get your arms free. The arrows stay in the ground for 1 post, +1 for every power level increase. The radius from the arrows that will spring the trap is 3 meters, +2 for every power level increase. (For example, at feeble level, if you pass within 3 meters of the arrow, you will be hit by the trap). The power of this net in terms of difficulty escaping is drawn from the base power of the weapon. This technique can be used 1 time for every rank the user has.
Drawback: Trap will affect anyone - enemies, allies, user, or even people passing by.
Restrictions: Private to Naka. PM for permission.
Name: Implosion Arrow
Type: Quincy Power
Strength: Feeble - Insane
Description: This technique is rather unique. The power of one to two Ginto are combined into a single arrow, which produces a neat effect. When the arrow is fired, it begins sucking in everything around it, everything that is near its path. This cannot suck in spiritual beings or their weapons, but it does effect everything else in the environment, both physical and spiritual. It can be as simple as sucking in air , reiatsu, or spirit particles, but it can also suck in dirt, trees, and even buildings. It sucks all of these things into a single point as it travels, as if the arrow were a void. When the arrow hits its target, or whenever the user desires, they can cause it to release its contents explosively, doing extensive damage to everything caught within it. At feeble level one Ginto is used, and this arrow will draw from a 1 foot radius around itself, yielding a 1 foot radius explosion for every 10 meters the arrow travels. (That is, if the arrow travels for 30 meters, the explosion will be 3 feet in radius). At Average level, the draw is 2 feet in radius, and the explosion is 2 feet in radius for every 10 meters. At Strong level the draw is 1 meter in radius, and the explosion is 1 meter in radius for every 10 meters. From that point, for every level increase both the draw radius and explosion radius goes up by 1 meter. Additionally, starting at Powerful level two Ginto must be used to get the same effect. The power of the explosion is drawn from the base power of the weapon. This technique can be used 1 time, +1 for every 3 user ranks
Drawback: Must pre-load one to two Ginto (depending on the level) to use this technique, which are used up with its use. Loading each Ginto takes 2 seconds, during which you cannot perform other techniques. The sucking effect does not apply to spiritual beings or their weapons.
Restrictions: Private to Naka. PM for permission.
Name: Void Arrow
Type: Quincy Power
Strength: Feeble - Strong
Description: This arrow works on a similar concept as the implosion arrow, but the effect is different. The implosion arrow exists without any real substance, which means that it passes through all objects and people without damaging or effecting them in any way. The true power of this arrow comes when the user chooses to trigger it. When it is triggered, in an instant it sucks in all the material from all around it, leaving a void in its place. What is sucked in disappears forever, leaving a considerable gap in the scenery depending on how it is used. At feeble level it sucks in based on a 10 meter radius, with the radius increasing by 10 meters for every level increase. This technique can be used 1 time for every 2 ranks the user has.
Drawback: Does not effect spiritual beings or their weapons/techniques.
Restrictions: Private to Naka. PM for permission.
Type: Quincy Power
Strength: Feeble - Strong
Description: As you fire, the arrow will quickly expand into a net form designed to entrap an opponent. This net is 3 meters in diameter, and is very sticky and difficult to escape if it hits you. If the user desires, they can delay the opening of the net so that the arrow has time to travel first. Additionally, once the net hits a surface, it will remain there for 1 turn for each level, maintaining its stickiness and serving as a trap of sorts. Additionally, the size of the net increases by 1 meter in diameter for each level. The power of this net in terms of difficulty escaping is drawn from the base power of the weapon. This technique can be used 1 time, +1 for every 2 user ranks.
Drawback: The net arrow fires normal speed, but once the net opens, it slows down a bit, making timing crucial.
Restrictions: Private to Naka. PM for permission.
Name: Snap Shot
Type: Quincy Power
Strength: Feeble
Description: This is a single shot designed to be performed quickly, off the cuff. Because of the way it is used, this attack is very fast, about twice as fast as a normal shot. However because of its speed, it sacrifices power, and is treated as one power level lower than normal. The base power of this shot is drawn from the base power of the weapon. This technique can be used 1 time for every rank the user has.
Drawback: Sacrifices power for speed.
Restrictions: Private to Naka. PM for permission.
Name: Focus Shot
Type: Quincy Power
Strength: Feeble
Description: Taking a moment to focus on the target, the user will draw the power of a Ginto into their bow, and use it to boost the power of a single shot. The user must take 2 seconds to focus on the shot, which boosts the power of the arrow one level higher. The base power of this shot is drawn from the base power of the weapon. This technique can be used 1 time for every rank the user has.
Drawback: Must pre-load a Ginto to use this technique, which is used up with its use. Loading each Ginto takes 2 seconds, during which you cannot perform other techniques.
Restrictions: Private to Naka. PM for permission.
Name:Homing Beacon
Type: Quincy Power
Strength: Feeble
Description: This is a quick shot attack, traveling twice as fast as a normal arrow. It does no damage, but instead acts as a homing beacon for normal arrows. Whether this arrow hits an opponent or a surface, for the next 6 seconds all normal arrows fired from the user's bow will track to the beacon without fail. This technique can be used 1 time, +1 for every 2 user ranks.
Drawback: This shot does no damage. The shots will track as described without fail, even if it is not beneficial.
Restrictions: Private to Naka. PM for permission.
Name: Exploding Arrow
Type: Quincy Power
Strength: Feeble - Powerful
Description: Drawing the energy from a Ginto, it can be compressed into an arrow that explodes when it hits. The power of the explosion is drawn from the base power of the weapon, while the size of the explosion is determined by its rank. At feeble level the explosion is one meter in radius, and another meter is added onto the radius for each additional level of power. This technique can be used 1 time, +1 for every 2 user ranks.
Drawback: Must pre-load a Ginto to use this technique, which is used up with its use. Loading each Ginto takes 2 seconds, during which you cannot perform other techniques.
Restrictions: Private to Naka. PM for permission.
Name: Arrow Shower
Type: Quincy Power
Strength: Feeble - Strong
Description: Drawing the energy from a Ginto, a user embeds it into a single arrow. That arrow is fired normally, but when the user wills it, it will basically clone itself all over the sky, creating an arrow shower. Each arrow stays pretty close to the ones next to it, within about a foot. So even though it is a large mass of arrows, they remain fairly close together. At feeble level the arrow shower is in a 5 meter diameter spread, increasing by 5 meters for each level purchased. Each arrow in the shower takes its power from the base power of the weapon. This technique can be used 1 time, +1 for every 2 user ranks.
Drawback: Must pre-load a Ginto to use this technique, which is used up with its use. Loading each Ginto takes 2 seconds, during which you cannot perform other techniques.
Restrictions: Private to Naka. PM for permission.
Name:Trap Arrow
Type: Quincy Power
Strength: Feeble - Strong
Description: This arrow fires and damages like normal, except that when it hits a surface it stays stuck there. It then becomes a simple trap. If anyone gets near enough to it, the reiatsu stored within will jump to them and bind their movements. It would be like a weighted straight-jacket was on you, making it very hard to move around or get your arms free. The arrows stay in the ground for 1 post, +1 for every power level increase. The radius from the arrows that will spring the trap is 3 meters, +2 for every power level increase. (For example, at feeble level, if you pass within 3 meters of the arrow, you will be hit by the trap). The power of this net in terms of difficulty escaping is drawn from the base power of the weapon. This technique can be used 1 time for every rank the user has.
Drawback: Trap will affect anyone - enemies, allies, user, or even people passing by.
Restrictions: Private to Naka. PM for permission.
Name: Implosion Arrow
Type: Quincy Power
Strength: Feeble - Insane
Description: This technique is rather unique. The power of one to two Ginto are combined into a single arrow, which produces a neat effect. When the arrow is fired, it begins sucking in everything around it, everything that is near its path. This cannot suck in spiritual beings or their weapons, but it does effect everything else in the environment, both physical and spiritual. It can be as simple as sucking in air , reiatsu, or spirit particles, but it can also suck in dirt, trees, and even buildings. It sucks all of these things into a single point as it travels, as if the arrow were a void. When the arrow hits its target, or whenever the user desires, they can cause it to release its contents explosively, doing extensive damage to everything caught within it. At feeble level one Ginto is used, and this arrow will draw from a 1 foot radius around itself, yielding a 1 foot radius explosion for every 10 meters the arrow travels. (That is, if the arrow travels for 30 meters, the explosion will be 3 feet in radius). At Average level, the draw is 2 feet in radius, and the explosion is 2 feet in radius for every 10 meters. At Strong level the draw is 1 meter in radius, and the explosion is 1 meter in radius for every 10 meters. From that point, for every level increase both the draw radius and explosion radius goes up by 1 meter. Additionally, starting at Powerful level two Ginto must be used to get the same effect. The power of the explosion is drawn from the base power of the weapon. This technique can be used 1 time, +1 for every 3 user ranks
Drawback: Must pre-load one to two Ginto (depending on the level) to use this technique, which are used up with its use. Loading each Ginto takes 2 seconds, during which you cannot perform other techniques. The sucking effect does not apply to spiritual beings or their weapons.
Restrictions: Private to Naka. PM for permission.
Name: Void Arrow
Type: Quincy Power
Strength: Feeble - Strong
Description: This arrow works on a similar concept as the implosion arrow, but the effect is different. The implosion arrow exists without any real substance, which means that it passes through all objects and people without damaging or effecting them in any way. The true power of this arrow comes when the user chooses to trigger it. When it is triggered, in an instant it sucks in all the material from all around it, leaving a void in its place. What is sucked in disappears forever, leaving a considerable gap in the scenery depending on how it is used. At feeble level it sucks in based on a 10 meter radius, with the radius increasing by 10 meters for every level increase. This technique can be used 1 time for every 2 ranks the user has.
Drawback: Does not effect spiritual beings or their weapons/techniques.
Restrictions: Private to Naka. PM for permission.