Post by Abumi on Jun 19, 2011 18:05:30 GMT
Hollow Skills
Hollow Skills are the unique powers that all Hollows can access and wield. It is these abilities that allow them to stand on par, among other things, with the other races in the two worlds. Some skills can bought with power points while others require Hollow Trait points. For skills that require power points, you follow the normal rules. On the other hand, Hollow Trait requires one point. In addition, some skills it possible to add more trait points to make them stronger. Skills have power levels that go in this order, from weakest to strongest; Low, Medium, High, Very High, and Insane. Each Rank is considered two times as strong as the previous.
Abilities
Cero (Zero)
Level: Low-Insane
Description: The user gathers reiatsu to a focal point on their body, such as a fingertip, the tip of a horn, or in their mouth, condensing it into a ball of highly compact spiritual energy. After a few moments of charging, the user releases the Cero as a concentrated beam of reiatsu towards the target. This technique takes longer to prepare for lower level Hollows, and can only make use a fraction of a Hollow’s spiritual energy. This technique can be used once per rank for a Non-Specialist, twice per rank for a Specialist, or three times per rank for a Master. The user may spend extra Power Points in order to increase the strength of this ability to Powerful at maximum.
Restrictions: Must be a Gillian Class Hollow.
Dos Ceros (Two Zeros)
Level: Low-Insane
Description: The user gathers twin balls of reiatsu to two nearby focal points, such as horns or fingertips. The user takes a few moments to condense the spiritual energy into highly compacted balls, and then releases them of two beams of highly concentrated spiritual energy. The user can release them as two double-strength individual ceros, or alternatively, as a single, quadruple-strength cero with a much wider angle of release. This technique consumes four Cero uses.
Restrictions: Must be an Adjuchas Class Hollow. Must know Cero up to Powerful.
Cero Doble (Double Zero)
Level: Low-Insane
Description: The user captures and absorbs an opponent’s cero or kido blast of similar caliber, often times by consuming it bodily. The blast is then returned after a few moments of preparation, doubled in strength due to the user’s addition of their own Cero. This attack causes a minimal amount of damage to the user. This technique can be used once per three Ranks for a Non-Specialist, once per two Ranks for a Specialist, or once per Rank for a Master, consuming the a little more spiritual energy than a normal cero.
Restrictions: Must be an Arrancar Class Hollow. Must have Cero. Must have Dos Ceros.
Bala (Bullet)
Level: Low-Insane
Description: The user gathers and hardens reiatsu around their hand or another focal point of their body very quickly, then releases it forward in an expanding bullet-like shape. This technique is significantly weaker than the Cero, but moves roughly twenty times faster, being nigh instantaneous. It consumes a lesser amount of energy compared to the Cero, but still a fair fraction. This technique can be used once per two ranks for a Non-Specialist, once per rank for a Specialist, or twice per rank for a Master. The user may spend extra Power Points in order to increase the strength of this ability.
Restrictions: Must be an Adjuchas Class Hollow. Must have Cero.
Balacorte (Bullet Sword)
Level: Low-Insane
Description: The user gathers reiatsu, as they do in the Bala technique, around the tip of their sword, hardening it and releasing it forward explosively. The technique, unlike Bala, is released as a tightly concentrated spike that holds the strength of a Bala, but is much sharper. It moves at about ten times the speed of Cero, as a tradeoff for the increased strength. This technique consumes one Bala, using slightly more energy. The user may spend extra Power Points in order to increase the strength of this ability.
Restrictions: Must be an Arrancar Class Hollow. Must know Bala.
Clamar (To Scream)
Level: Low-Insane
Description: The user fuels reiatsu behind their mask, letting loose a massive scream full of energy. This scream is a blast full of concussive energy that, rather than dealing direct damage, slams a wave of repulsive force into the enemy. This wave expands as a half-dome with a ten meter radius and an arc of 180 degrees. This ability can be used once per rank for a Non-Specialist, twice per rank for a Specialist, and thrice per rank for a Master. The user may spend additional Power Points in this skill to increase its level.
Restrictions: Must be a Hollow.
Garra (Claw)
Level: Low-Insane
Description: The user fills an appendage with reiatsu, slamming it against a surface. A straight line of reiatsu will explode from this point, shooting towards the opponent. This line is half a meter thick and has a range of twenty meters. It slams into the opponent like a fast-moving blade of energy. This ability can be used once per rank for a Non-Specialist, twice per rank for a Specialist, and thrice per rank for a Master. The user may spend additional Power Points in this skill to increase its level.
Restrictions: Must be a Hollow.
Hombro (Shoulder)
Level: Low-Insane
Description: The user gathers reiatsu behind their mask, letting loose a burst of energy from their face and upper body that forms into a wide disk of energy, nearly five meters in radius, that defends the user from a single attack before dissipating. This ability can be used once per rank for a Non-Specialist, twice per rank for a Specialist, and thrice per rank for a Master. The user may spend additional Power Points in this skill to increase its level.
Restrictions: Must be a Hollow.
Hollow Skills are the unique powers that all Hollows can access and wield. It is these abilities that allow them to stand on par, among other things, with the other races in the two worlds. Some skills can bought with power points while others require Hollow Trait points. For skills that require power points, you follow the normal rules. On the other hand, Hollow Trait requires one point. In addition, some skills it possible to add more trait points to make them stronger. Skills have power levels that go in this order, from weakest to strongest; Low, Medium, High, Very High, and Insane. Each Rank is considered two times as strong as the previous.
Abilities
Cero (Zero)
Level: Low-Insane
Description: The user gathers reiatsu to a focal point on their body, such as a fingertip, the tip of a horn, or in their mouth, condensing it into a ball of highly compact spiritual energy. After a few moments of charging, the user releases the Cero as a concentrated beam of reiatsu towards the target. This technique takes longer to prepare for lower level Hollows, and can only make use a fraction of a Hollow’s spiritual energy. This technique can be used once per rank for a Non-Specialist, twice per rank for a Specialist, or three times per rank for a Master. The user may spend extra Power Points in order to increase the strength of this ability to Powerful at maximum.
Restrictions: Must be a Gillian Class Hollow.
Dos Ceros (Two Zeros)
Level: Low-Insane
Description: The user gathers twin balls of reiatsu to two nearby focal points, such as horns or fingertips. The user takes a few moments to condense the spiritual energy into highly compacted balls, and then releases them of two beams of highly concentrated spiritual energy. The user can release them as two double-strength individual ceros, or alternatively, as a single, quadruple-strength cero with a much wider angle of release. This technique consumes four Cero uses.
Restrictions: Must be an Adjuchas Class Hollow. Must know Cero up to Powerful.
Cero Doble (Double Zero)
Level: Low-Insane
Description: The user captures and absorbs an opponent’s cero or kido blast of similar caliber, often times by consuming it bodily. The blast is then returned after a few moments of preparation, doubled in strength due to the user’s addition of their own Cero. This attack causes a minimal amount of damage to the user. This technique can be used once per three Ranks for a Non-Specialist, once per two Ranks for a Specialist, or once per Rank for a Master, consuming the a little more spiritual energy than a normal cero.
Restrictions: Must be an Arrancar Class Hollow. Must have Cero. Must have Dos Ceros.
Bala (Bullet)
Level: Low-Insane
Description: The user gathers and hardens reiatsu around their hand or another focal point of their body very quickly, then releases it forward in an expanding bullet-like shape. This technique is significantly weaker than the Cero, but moves roughly twenty times faster, being nigh instantaneous. It consumes a lesser amount of energy compared to the Cero, but still a fair fraction. This technique can be used once per two ranks for a Non-Specialist, once per rank for a Specialist, or twice per rank for a Master. The user may spend extra Power Points in order to increase the strength of this ability.
Restrictions: Must be an Adjuchas Class Hollow. Must have Cero.
Balacorte (Bullet Sword)
Level: Low-Insane
Description: The user gathers reiatsu, as they do in the Bala technique, around the tip of their sword, hardening it and releasing it forward explosively. The technique, unlike Bala, is released as a tightly concentrated spike that holds the strength of a Bala, but is much sharper. It moves at about ten times the speed of Cero, as a tradeoff for the increased strength. This technique consumes one Bala, using slightly more energy. The user may spend extra Power Points in order to increase the strength of this ability.
Restrictions: Must be an Arrancar Class Hollow. Must know Bala.
Clamar (To Scream)
Level: Low-Insane
Description: The user fuels reiatsu behind their mask, letting loose a massive scream full of energy. This scream is a blast full of concussive energy that, rather than dealing direct damage, slams a wave of repulsive force into the enemy. This wave expands as a half-dome with a ten meter radius and an arc of 180 degrees. This ability can be used once per rank for a Non-Specialist, twice per rank for a Specialist, and thrice per rank for a Master. The user may spend additional Power Points in this skill to increase its level.
Restrictions: Must be a Hollow.
Garra (Claw)
Level: Low-Insane
Description: The user fills an appendage with reiatsu, slamming it against a surface. A straight line of reiatsu will explode from this point, shooting towards the opponent. This line is half a meter thick and has a range of twenty meters. It slams into the opponent like a fast-moving blade of energy. This ability can be used once per rank for a Non-Specialist, twice per rank for a Specialist, and thrice per rank for a Master. The user may spend additional Power Points in this skill to increase its level.
Restrictions: Must be a Hollow.
Hombro (Shoulder)
Level: Low-Insane
Description: The user gathers reiatsu behind their mask, letting loose a burst of energy from their face and upper body that forms into a wide disk of energy, nearly five meters in radius, that defends the user from a single attack before dissipating. This ability can be used once per rank for a Non-Specialist, twice per rank for a Specialist, and thrice per rank for a Master. The user may spend additional Power Points in this skill to increase its level.
Restrictions: Must be a Hollow.