Post by Abumi on Jun 19, 2011 18:21:01 GMT
Shinigami
Shinigami are spiritual beings, identical in appearance to humans, who are tasked with the duty of purifying souls and sending them on to the Dead World. The Shunpo is the Shinigami's high speed motion, which works by channeling reiatsu to the legs and accelerating to high speed momentarily. The unique weapon of the Shinigami is the Zanpaktou, a sealed sword that contains part of their spirit, which can be unleashed to access great power. Shinigami can also use Kido, demonic spells that create a variety of effects.
Rank System
Rank 0 – +2 Specialist Point, +2 Power Points, Sealed Zanpaktou
Rank 1 – Reiatsu Control (I)
Rank 2 – +1 Power Point
Rank 3 – +1 Power Point
Rank 4 – Shikai (I)
Rank 5 – +1 Specialist Point, +1 Power Point, Air Walking, Reiatsu Control (II)
Rank 6 – Nothing.
Rank 7 – +1 Power Point
Rank 8 – Shikai (II), Reiatsu Control (III)
Rank 9 – +1 Power Point
Rank 10 – +1 Specialist Point
Rank 11 – +1 Power Point, Reiatsu Control (IV)
Rank 12 – Shikai (III)
Rank 13 – +1 Power Point
Rank 14 – Reiatsu Control (V)
Rank 15 – +1 Specialist Point, +1 Power Point
Rank 16 – Bankai (I)
Rank 17 – +1 Power Point, Reiatsu Control (VI)
Rank 18 – Nothing.
Rank 19 – +1 Power Point
Rank 20 – +1 Specialist Point, Bankai (II), Reiatsu Control (VII)
Shinigami Specialties[/size]
Hakuda (Hand Combat)
Non-Specialist: Not used to fighting Hand to Hand, has the disadvantage against Specialists and Masters. Any special hand to hand techniques will range from feeble to average. Starts with 3 Hand Points, gets +1 Hand Point per Rank.
Specialist: Used to fighting Hand to Hand, has the advantage vs Non-Specialists and a disadvantage vs Masters. Any special hand to hand techniques will range from feeble to powerful. Starts with 4 Hand Points, gets +2 Hand Points per Rank.
Master: Unparalleled at Hand to Hand, has the advantage vs Non-Specialists and Specialists. Any special hand to hand techniques will range from feeble to insane. Starts with 5 Hand Points, gets +3 Hand Points per Rank.
Zanjutsu (Weapon Combat)
Non-Specialist: Not used to fighting with their Zanpakutou, has the disadvantage against Specialists and Masters. Any special weapon techniques will range from feeble to average. Starts with 3 Weapon Points, gets +1 Weapon Point per Rank.
Specialist: Used to fighting with their Zanpakutou, has the advantage against Non-Specialists and the disadvantage vs Masters. Any special weapon techniques will range from feeble to powerful. Starts with 4 Weapon Points, gets +2 Weapon Point per Rank.
Master: Unparalleled with their Zanpakutou, has the advantage vs Non-Specialists and Specialists. Any special weapon techniques will range from feeble to insane. Starts with 5 Weapon Points, gets +3 Weapon Point per Rank.
Hohō (Speed)
Non-Specialist: Starts with 3 Shunpo, gets +1 Shunpo for every Rank the user obtains. Slowest form of Shinigami, they are usually larger/bulkier or ones who have completely focused on something else. Has speed disadvantage against Specialist, and large speed disadvantage against Masters.
Specialist: Starts with 4 Shunpo, gets +2 Shunpo for every Rank the user obtains. Most common form Shinigami. Has speed advantage against Non-Specialist, but speed disadvantage against Masters.
Master: Starts with 5 Shunpo, gets +3 Shunpo for every Rank the user obtains. Unparalleled in speed, has huge speed advantage against Non-Specialists and speed advantage against Specialists.
Kidō (Spirit)
Non-Specialist: Starts with 3 Spirit Points, gets +1 Spirit Point per Rank. Kido in the first 17 Numbers cost 1 point (Category 1), Kido between 18 and 33 cost 2 points (Category 2), Kido between 34 and 50 cost 3 points (Category 3), Kido between 51 and 66 cost 4 points (Category 4), Kido between 67 and 83 cost 5 points (Category 5) and Kido between 84 and 100 cost 6 points (Category 6). Must have at least 5 spells in a previous Category in order to learn spells of the next Category. Cannot use Chantless or Double-Chanted Kido spells. Can only learn Kido ranging from feeble to average.
Specialist: Starts with 4 Spirit Points, gets +2 Spirit Points per Rank. Kido in the first 17 Numbers cost 1 point (Category 1), Kido between 18 and 33 cost 1 point (Category 2), Kido between 34 and 50 cost 2 points (Category 3), Kido between 51 and 66 cost 3 points (Category 4), Kido between 67 and 83 cost 4 points (Category 5) and Kido between 84 and 100 cost 5 points (Category 6). Must learn at least 5 spells in a previous Category in order to learn spells of the next Category. In order to perform a Chantless Kido, the user must spend an additional point in a spell, which is cast at 1/2 power. The user may spend an additional point in the spell in order to perform it at close to regular power while remaining Chantless. (Example: I want to learn Hado no Yon: Byakurai, so I spend one point. I put an additional point in the spell, allowing it to be performed Chantless, although at 1/2 power. I then place an additional point in the spell, allowing for me to cast it at 90% power while still remaining chantless. In the end, I have spent 3 Power Points on this ability.) Unable to use Double-Chanting. Can only learn Kido ranging from feeble to powerful.
Master: Starts with 5 Spirit Points, gets +3 Spirit Points per Rank. Kido in the first 17 Numbers cost 1 point (Category 1), Kido between 18 and 33 cost 1 point (Category 2), Kido between 34 and 50 cost 1 point (Category 3), Kido between 51 and 66 cost 2 points (Category 4), Kido between 67 and 83 cost 3 points (Category 5) and Kido between 84 and 100 cost 4 points (Category 6). Must learn at least 5 spells in a previous Category in order to learn spells of the next Category. In order to perform a Chantless Kido, the user must spend an additional point in the spell. (Example: I wanted to learn Hado no Yon: Byakurai. I put a point into it. I then desire to use it Chantless, so I put an additional power point into the spell. It may now be used Chantless and at 90% power.) In order to Double-Chant a Kido spell, the user must be capable of casting both Kido Chantless; however, it is impossible to use "Double Chant" without chanting the incantation. When two abilities are Double-Chanted, the power of both abilities becomes significantly greater. The power of spells that are Double-Chanted are increased by 50%. Can only learn Kido ranging from feeble to insane.
Special Note regarding Zanjutsu: Zanjutsu Mastery is only counted if you're actually using your Zanpakutou as a weapon. If your Zanpakutou is released and is a Kido-based Zanpaktou, then your Zanjutsu skills are not counted in the fighting, and rather your Kido skills will be.
Special Notes regarding Hakuda and Zanjutsu: A master at Hakuda would still have an advantage against an opponent who was only a specialist with their Zanjutsu, and vice versa. Of course, this still needs to be RP'd our realistically, as someone with a weapon is generally going to find an advantage against someone who doesn't. It just means that your Hakuda user is going to generally be more skilled at using their body to catch un-damaging parts of the weapon to block, like using their hand to swat away the blunt side of a blade, or catching a sword in between their hands, etc.
Shunpo
Shunpo is a high speed motion unique to Shinigami, achieved by focusing their energy through their body and using it to rapidly increase their speed and reflexes, allowing to move with such speed that they seem to appear and disappear. It is characterized by a distinctive whooshing sound.