Post by Abumi on Jun 19, 2011 18:39:21 GMT
Neo Quincy
Neo Quincies are living human beings, who are trained to be able to gather and control spiritual particles in order to fight. The Hirenkyaku is the Neo Quincies' high speed motion, which works by channeling reiatsu underneath the feet and accelerating to high speed momentarily. The unique weapon of the Neo Quincy is the Reibuki, a spiritual weapon formed by condensing spiritual particles into solid weapons. Neo Quincies' can also use Ginto, silver-based spells that create a wide variety of effects. Quincy can also use special items that assist them in various ways.
Rank System
Rank 0 – +2 Specialist Point, +2 Power Points, Reibuki (I), Reiatsu Control (I)
Rank 1 – +1 Power Point
Rank 2 – Nothing
Rank 3 – Reiatsu Control (II), +1 Power Point
Rank 4 – Reibuki (II)
Rank 5 – +1 Specialist Point, +1 Power Point, Air Walking
Rank 6 – Reiatsu Control (III)
Rank 7 – +1 Power Point
Rank 8 – Reibuki (III)
Rank 9 – Reiatsu Control (IV), +1 Power Point
Rank 10 – +1 Specialist Point
Rank 11 – +1 Power Point
Rank 12 – Reibuki (IV), Reiatsu Control (V)
Rank 13 – +1 Power Point
Rank 14 – Nothing.
Rank 15 – +1 Specialist Point, Reiatsu Control (VI), +1 Power Point
Rank 16 – Reibuki (V)
Rank 17 – +1 Power Point
Rank 18 – Reiatsu Control (VII)
Rank 19 – +1 Power Point
Rank 20 – +1 Specialist Point, Reibuki (VI)
Neo-Quincy Specialties[/size]
Karado (Hand Combat):
Non-Specialist: Not used to fighting Hand to Hand, has the disadvantage against Specialists and Masters. Any special hand to hand techniques will range from feeble to average. Starts with 3 Hand Points, gets +1 Hand Point per Rank.
Specialist: Used to fighting Hand to Hand, has the advantage vs Non-Specialists and a disadvantage vs Masters. Any special hand to hand techniques will range from feeble to powerful. Starts with 4 Hand Points, gets +2 Hand Points per Rank.
Master: Unparalleled at Hand to Hand, has the advantage vs Non-Specialists and Specialists. Any special hand to hand techniques will range from feeble to insane. Starts with 5 Hand Points, gets +3 Hand Points per Rank.
Bukido (Weapon Combat):
Non-Specialist: Not used to fighting with weapons, has the disadvantage against Specialists and Masters. Any special weapon techniques will range from feeble to average. Starts with 3 Weapon Points, gets +1 Weapon Point per Rank.
Specialist: Used to fighting with weapons, has the advantage against Non-Specialists and the disadvantage vs Masters. Any special weapon techniques will range from feeble to powerful. Starts with 4 Weapon Points, gets +2 Weapon Point per Rank.
Master: Unparalleled with weapons, has the advantage vs Non-Specialists and Specialists. Any special weapon techniques will range from feeble to insane. Starts with 5 Weapon Points, gets +3 Weapon Point per Rank.
Sumido (Speed):
Non-Specialist: The user begins with 3 Hirenkyaku, and gets +1Hirenkyaku for every rank the user obtains. Slowest form of Quincy, they are usually larger/bulkier or ones who have completely focused on something else. Has speed disadvantage against Specialist, and large speed disadvantage against Masters.
Specialist: The user begins with 4 Hirenkyakus, and gets +2 Hirenkyaku for every rank the user obtains. Most common form of Quincy. Has speed advantage against Non-Specialist, but speed disadvantage against Masters.
Master: The user begins with 5 Hirenkyaku, and gets +3 Hirenkyaku for every Rank the user obtains. Unparalleled in speed, has huge speed advantage against Non-Specialists and speed advantage against Specialists.
Mahodo (Spirit):
Non-Specialist: Unskilled in the use of Neo Quincy Powers and reiatsu, has the disadvantage against Specialists and Masters. Any Ginto spells will range from feeble to average. Starts with 3 Spirit Points, gets +1 Spirit Point per Rank.
Specialist: Skilled in the use of Quincy Powers and reiatsu, has the advantage against Non-Specialists and the disadvantage vs Masters. Any Ginto spells will range from feeble to powerful. Starts with 4 Spirit Points, gets +2 Spirit Point per Rank.
Master: Unparalleled in the use of Quincy Powers and reiatsu, has the advantage vs Non-Specialists and Specialists. Any Ginto spells will range from feeble to Insane. Starts with 5 Spirit Points, gets +3 Spirit Point per Rank.
Quincy Items:
Every Quincy has the ability to gain special items that work outside their limited Reibuki forms and powers. There are no points built in for purchasing items, so Quincy must use the universal power points (1:1), or convert other points they have (2:1) in order to get item points to purchase and upgrade items. There are no limits on how many items a Quincy may obtain, or when they should get them. However only one item can be used at a time, and each item can only be used once per thread.
Special Definitions:
Reiiro - "Spirit Forge" - A specialized type of technique that allows the Quincy to gather and condense spirit particles for use in attacks. This is the most basic skill that all Quincy have, which allows them to use all the other skills in the Quincy arsenal.
Reibuki - "Spirit Weapon" - The ability to condense spirit particles into a specific type of weapon, as is ruled by the choice that you make with your character's creation as a part of your Reiiro. More manipulations allow for more types of a singular type of weapon to be created. For an example, if you chose swords, you could create a short sword, a long sword, a katana, a two-handed sword, etc.
Neo Quincy Power - "Powers" - These abilities are specialized abilities that your Quincy is capable of performing. As Quincy are not normal humans, and they have excellent control over their Reiatsu and surrounding spirit particles, they are capable of performing extraordinary feats. There's almost no limit to the Neo Quincy's capabilities, aside from the fact that they should remain Non-Elemental and primarily focused upon being used in conjunction with your Reibuki.
Gintō - "Silver Tubes" - A specialized Quincy Weapon, which is a small metal canister of about one liquid ounce in size. The canister is full of heavily condensed reiatsu, which takes upon the form of a liquid while within the canisters. These weapons are used to perform Gintō spells, in which the user may utilize either their own personal reiatsu or the reiatsu stored within the Gintō to perform the spell. These spells are similar to the Shinigami's Kidō, requiring both reiatsu and an incantation in order to be properly performed. They are, however, limited to non-elemental attacks.
Hirenkyaku
Hirenkyaku is a high speed motion unique to Neo Quincy, achieved by focusing their energy through their legs and using it to rapidly increase their speed and reflexes, allowing to move with such speed that they seem to appear and disappear. It is characterized by a distinctive sliding sound.
Quincy items
These are unique user-created items that can be at any power level. Similarly to a spell, Quincy must spend points to purchase and upgrade items according to the level of the item. (If you wanted an average power item, you would need to spend 3 points to get it.) Item points are not built into the rank up sheet, so Quincy must use the universal power points to get items, or they can convert other types of skill points (2:1) into item points. These items are upgraded normally, by buying each new power level. Quincy may purchase items (with item points) at any time, however such interactions must be acknowledged by staff.
As an alternative to choosing so many abilities based off their weapons, Quincy are able to create unique items with special qualities. These items are purchased with points just as if it were a weapon ability and can be upgraded in the same fashion. These items do not have to be related to the user's Reiiro, but can be based in anything. Each item will be custom made by the user as they desire, or you can choose from items that have been made before. These type of items tend to be very strong, and so they have very specific limits built in. The items are permanent and do not use up. However, because they are permanent they have a once-per-thread use limit. Additionally, only once item can be in use at a time. You can carry multiple copies of the same item if you want, but the above limits still apply.